MaximumPC
takes a close look at how virtual representations of ourselves—or more specifically, of the video game bad guy versions of ourselves—have evolved since the days of Wolfenstein 3D's clunky Nazis. It's part "walk down memory lane," part "we did all
that in 20 years?", and entirely worth your time. [
MaximumPC]
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Source: http://feeds.gawker.com/~r/gizmodo/full/~3/CjmJ2Vmk5zU/33-stops-towards-the-uncanny-valley
MEMC ELECTRONIC MATERIALS MICROSOFT MILLICOM INTL. CELLULAR MOBILE TELESYSTEMS NANYA TECHNOLOGY
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